AI image generated from the “Game Screenshot - Three Kingdoms ARPG: Lü Bu's Yuanmen Archery” prompt
Result produced with GPT Image 2 · open-design

Game Screenshot - Three Kingdoms ARPG: Lü Bu's Yuanmen Archery

图像模板 - 游戏截图/UI

The prompt2619 chars
In-game screenshot from a next-gen action RPG in the style of Black Myth Wukong, Unreal Engine 5 Nanite/Lumen rendering. Third-person over-the-shoulder gameplay camera, positioned about 2 meters behind and slightly above the playable character.

# Playable character
{argument name="character" default="Lü Bu, a Three Kingdoms era Chinese warrior general. Tall muscular build, long black hair tied in a high topknot with a phoenix-feather pin, wearing ornate crimson and blackened-iron lamellar armor with gold trim, a red silk cloak flowing behind him, a fanged guardian mask on his forehead"}.

# Action pose
The character is drawing a massive recurved warbow at full tension, an arrow nocked and glowing with {argument name="qi_color" default="orange"} qi runes, standing firm with a wide battle stance on dry yellow earth.

# Setting
{argument name="setting" default="An ancient Chinese military camp at golden hour, two wooden camp-gate pillars framing the scene with crimson banners bearing a bold calligraphy Chinese character. Distant in the background a lone halberd standing upright about 150 paces away against a blazing orange sunset with god-rays through dust haze. Soldiers silhouetted at the sides watching tensely."}

# IN-GAME HUD OVERLAY (clean semi-transparent dark backgrounds, game-studio UI polish)
- Upper-left corner: circular portrait of the character with a red vertical HP bar and blue qi bar, a Chinese calligraphy-style character name above.
- Upper-right corner: small round minimap with faint glowing dots and a compass ring.
- Lower-left: 4 circular skill icons with Chinese characters, each with cooldown rings.
- Lower-center: a narrow white button prompt with game-style border.
- Lower-right: stamina ring and dodge prompt.
- Center-screen upper-third: a locked-on target marker floating over the distant halberd with an orange diamond indicator and a small distance readout.

# Rendering
Photorealistic PBR materials, detailed fabric folds, subsurface-scattered skin, Unreal Engine 5 Nanite geometry. Golden hour rim lighting, volumetric sand particles, soft lens flare from sun. Slightly hazy atmosphere with depth fog. Cinematic but clearly gameplay-framed, not movie-cutscene.

Aspect ratio 16:9 landscape.

# Negative prompt
no watermark, no studio logos, no warped Chinese characters, no fake gibberish glyphs, no movie-cutscene framing, no first-person view, no anime cel-shading, no low-res UI, no duplicated HUD widgets, no extra fingers on the character, no modern clothing, no firearms, no generic Western fantasy look, no cluttered or overlapping UI panels, no signature.

How to use it

game-ui, arpg, three-kingdoms, lyubu, archery, cinematic, hud, unreal-engine-5, 图像生成, gpt-image-2

Swap these placeholders

  • argument name="qi_color" default="orange"

Replace each bracketed token with your own subject before generating — leaving them in place makes the model render the literal words.

Credit

Collected from awesome-gpt-image2-prompts · originally shared by open-design.